Notes: https://medium.com/@ArtificialExperience/creativeai-9d4b2346faf3#.6hvkqctmw

While the renaissance age gave us the ability to represent reality from a three dimensional perspective (3D), the generative age enables us to represent (model) complexity and see (infer) reality from a probabilistic, or high dimensional perspective (nD). Inspired by such ideas, influential design manifestos [7], books [8], and software [9] were published, laying the foundation for a new movement: Generative Design.

“thinking about designing not the object but a process to generate objects”

Generative models invite designers to play with data and generated infinite imaginative variations and solutions to creative problems. By having powerful tools to explore, optimise and test creative design ideas rapidly, we computationally maximise the opportunity for serendipity.

1. Generative Perspective:

For the first time in human history, we can create from a blended, or generative perspective — as it mixes elements of the collective human perspective, machine perspective and individual perspective. It gives us the ability to transcend creative constraints, such as habit, socialisation and education, and create objects which are altogether new.

2. Generative Predictions: Take the concept of recommendation, personalization and customisation and apply it to the creative process. The vision is to have systems that suggest potential next “actions”, allow people to casually adjust aspects of designs according to personal needs and histories, and enable us to playfully discover creativity.

Image from “Corporate Social Networking Platforms As Cognitive Factories” (2016)

Image from “Generative strategies for welding” (2016)

3. Generative Markets: In the future, generative models might be shared in an open collaborative model marketplace (OCMM). While current marketplaces allow us to trade artefacts/products, generative markets will facilitate the sharing of recipes to create unlimited new artefacts. In essence, think of it as GitHub for open-source creativity.

4. Generative Manufacturing: Emerging digital manufacturing techniques, such as 3D printing, combined with generative systems used to create physical objects. Early signs of such trends can be observed in things such as Shapeways, Kickstarter and the “maker movement”. It’s starting to redefine the relationship between creation, production and consumption.

Generative Experiments

1. Generating Flora and Fauna (2015). 2. Generating Chairs, Tables and Cars (2015). 3. Generative Font Design with Neural Networks (2015). 4. Generative Manga Illustration (2015). 5. Generating Faces with Manifold Traversal (2015).

Generative Design

1. Semantic Shape Editing Using Deform Handles (2015). 2. Generative Motorcycle swingarm Design (2015). 3. Generative airplane partition design (2015). 4. Generative Data-Driven Shoe Midsole Design (2015). 5. Generative Jewellery design (2015).

Generative Text

1. Generating Stories about Images (2015). 2. Generating Sentences from a continuous space (2015). 3. Generative Journalism (2010) 4. Generating Cooking recipes with Watson (2015). 5. Generating Clickbait Web content and site (2015).

Generative Serendipity

1. Exploratory Modeling with Collaborative Design (2015). 2. Generative Music Score Composition with RNNs (2015). 3. Messa di Voce, Generative Theater (2003). 4. Generative Image Style Transfer (2015). 5. Interactive Neural Net Hallucinations (2015).

Generative Architecture

1. Generative Columns Design and Manufacturing (2010). 2. Generating House 3d Models with House agents (2012). 3. Heydar Aliyev Center (2012). 4. Generative Biological inspired form (2015). 5. Francis Bitont on 3D printing (2015).

Generative Design

1. Generative strategies for welding (2015) 2. Generative Car Chaise Design (2016). 3. Generative mass customized knitwear (2016) 4. Generative mass customized T-shirt and bags (2016) 5. Generative Lampshade based on room 3D scan (2015).

Generative Games

1. Generative Creation of Universe (2014). 2. Texture Synthesis (2015). 3. Generative Character Controls (2012). 4. Generative Game Map and Characters (2013). 5. Generative enemy manager (2010).

Generative Synesthesia

1. Synesthesia Mask Lets You Smell Colors (2016). 2. Cross-modal Sound Mapping Using ML (2013). 3. Expressing Sequence of Images with Sentences (2015). 4. Generative Graffiti, adapting to Music (2016). 5. Music to 3d Game (2001).